No More Random Wait Times - One UO Razor Script Trick You Probably Didn’t Know

Posted 4/16/2025 by JaseOwns
Tags:Razor ScriptsHow-toUltima OnlineRazorScripting
If you’ve ever written a Razor script in Ultima Online, you’ve probably run into the classic problem:
👉 Script fails to find a system message
👉 You add random wait times... 100ms? 500ms? 1 second?!
👉 Sometimes it works, sometimes you get the DEATH SCREEN

Why does this happen?
It all comes down to server response time, ping, and how Razor handles incoming data like system messages. Random waits just aren’t reliable.

👨‍🏫 After years of scripting and sharing scripts on https://uorazorscripts.com, I’ve finally found a clean solution that works on most servers:

💡 Use getlabel instead of random wait times.
It’s a built-in Razor command that simulates a single-click and waits for the server to respond. That built-in delay makes your scripts more reliable across different ping times and server setups.

In this video, I’ll walk you through:

Why your script is failing

What getlabel actually does

How to use it to replace random waits

A real example you can try today

🧠 Master the script. Avoid the random. Never fear the DEATH SCREEN again.

Check out the details on https://outlands.uorazorscripts.com/guides/getlabel-used-as-ping-check

📜 Get more scripts: https://uorazorscripts.com
💬 Chat with us: https://discord.gg/jaseowns

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JaseOwns.com is the online dumping ground of Jason Ramsey and includes ramblings of an internet ⭐ star. He's a streamer, dreamer, developer, gamer, husband and father who has been a nerd owning people on the internet since dial up 🖥️☎️

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